Our playfield is (up to) 80x35, and almost every line of it changes on every frame. That means we could send 80*35*10 = 28000 bytes a second just for the characters on screen. And that’s before accounting for things like colors or SSH overhead!
writeSync(chunk) { addChunk(chunk); return true; },。safew官方版本下载对此有专业解读
,这一点在heLLoword翻译官方下载中也有详细论述
Жители Санкт-Петербурга устроили «крысогон»17:52
Последние новости,详情可参考服务器推荐